

Sun Shadow Cascades setting in COD Vanguard controls the quality of distant shadows generated by the Sunlight. The higher the setting, the better-looking shadows will be rendered at the cost of performance. This setting determines the quality of in-game shadows. Turning this option off can make the game look ugly but will save performance. Screen-Space Shadows setting in Call of Duty Vanguard controls whether or not the game will render shadows for small objects in the player’s field of view. I recommend keeping this setting at Low to save performance. Volumetric Quality Level in the game controls the quality of volumetric properties of lighting, cloud, and fog. Recommended: Low Volumetric Quality Level Keeping this setting at low will obviously result in pop-ins for such elements. This setting controls the quality of objects that will be loaded by the game at the distance selected under “Level Of Detail Distance Range”.Ĭlutter Draw Distance setting in COD Vanguard controls the distance at which ground details like rocks and foliage are visible.

Recommended: High Distant Level of Detail The higher the setting, the more details objects will be loaded.

This setting in Call of Duty Vanguard controls the quality of objects close to the player. Recommended: Standard Nearby Level Of Detail This setting works in tandem with the Nearby Level Of Detail and Distant Level of Detail setting. The higher the setting, the farther the game will load high-resolution and detailed models of in-game objects. Level Of Detail Distance Range setting in the game controls the distance at which high-quality in-game objects are loaded from the player. Recommended: Near Only Level Of Detail Distance Range I recommend Near Only to maintain balance. Turning this setting off, makes ground textures look flat while cranking it to the max causes dip in performance. This graphics setting in Call Of Duty Vanguard adds depth to surfaces and objects, specifically, the ground textures. Shader Quality controls how the in-game lighting reacts to materials and surfaces and can cause performance issues. Not really an important setting but it can add to the immersion. This setting allows the game to render bullet holes on walls and other surfaces and players shoot at them. Recommended: High Bullet Impacts & Spraysīullet Impacts & Sprays graphics setting in Call Of Duty Vanguard is basically the decal setting often found in other games.
